
Attributes are now Strength, Stamina, Agility (balance, grace, speed, whole-body coordination), Dexterity (hand-eye coordination, precision), Fighting, Intellect (formerly Intelligence), Awareness (formerly Wisdom), and Presence (formerly Charisma).(In other words, you just use the bonus for the stat. Attributes are done like True20, even, not d20. are they trying to divorce the line from the OGL? Because the d20 holdover terminology is, like, gone. They give out less skill points, but that's because there's less skills they shifted from narrow skill categories to really broad ones.Hopefully 3e itself allows for more customization. So we're probably just getting the "lite" version of the rules. First off, this is from the recently released DC Adventures RPG, not M&M 3e itself.

For example, all characters can use things like Power Attack for +2/-2 for free now, but you need the advantage (read Feat) to use the full effect.

Thus Hal Jordan's power ring isn't a device with other powers, its a collection of effects that is the Power Ring power. Yep, there are 8 stats not 6 (fighting and agility are extra, and new) some things have been renamed - the powers get shuffled around into "effects", meaning that you create a "power" by picking what it can do, and adding it up.
